01 / 05Week 1
Kick-off
One call to agree what the app must do on launch day, and what can wait.
YouBring sketches, screenshots you like and a list of must-haves.
WeSend a one-page plan and a fixed price within 2 days.
Desktop
Orbitly · app studio, Bristol
One designer, two developers and a tester on your app from day one. A fixed price before we start, and a demo on your phone every Friday.
214apps launched since 2019
38 daysaverage from kick-off to the stores
01 / 05Week 1
One call to agree what the app must do on launch day, and what can wait.
YouBring sketches, screenshots you like and a list of must-haves.
WeSend a one-page plan and a fixed price within 2 days.
02 / 05Weeks 1 to 2
A clickable prototype you can hold, before a line of code is written.
YouTry it on your phone and leave notes on each screen.
WeMake two rounds of changes, then lock the design.
03 / 05Weeks 2 to 4
Real screens, real data. A new test version lands on your phone every Friday.
YouSpend 30 minutes on Friday's demo call.
WeBuild for iPhone and Android from one code base.
04 / 05Week 5
Twenty real people try the app on 40 kinds of phone. We fix what trips them up.
YouInvite a few of your own customers, if you like.
WeSend a test report and fix every blocker.
05 / 05Launch day
We send the app to both stores and stay on call for the first month.
YouTell your customers. We give you the launch kit.
WeFix anything that breaks for 30 days, free.
Phone